Friday, December 10, 2010

testimony writing

what to write:
testimony guide (sample)

God gave me these verses:

God blessed me:

God showed me:

God taught me:

Praise God for:

Thank God for:

what to use:
foolscap paper
black/blue ink

who to write:
dn or dns in charge
camp master
assistant camp master
all mentors
all campers

who to type:
mentors to type and email church office by deadline

when to submit:
all campers to submit before leaving camp
testimonies to be sent to church office early
due to pastor's editing and christmas season

how to administer:
campers to sit in their groups

where:
2 groups in mandarin worship room
2 groups in av studio

amazing race by justin har and johnthan ng (2010)

Amazing gRace (Mentors Guide)
Summary of Activity
Participants:
• 4 groups
• Total of 38 signed up (CAA 301110)
• Expected Strength – 43 (5 to sign up on the day itself)
• Juniors (9-12 years old) – 19+5
• Seniors (13-17 years old) - 19
Objective:
• Teams are to make their way to the 7 check points and successful complete the 9 tasks (out of the 18 prepared) in the SHORTEST POSSIBLE TIME
• Note that there will be also other criteria which the teams will be graded on (see behind for score sheet which mentors are to fill up)
Critical Events Chart
TIME CRITICAL EVENT REMARKS
1000 Advanced Party to move out Set up respective stations at ECP
Sis Charissa to accompany the advanced party
1045 Briefing Groups to break up into groups to discuss what are the “journey essential items” to bring along the way
1115 Lunch
1145 Move out for ECP
1245 Arrival at ECP Final briefing
Teams will be split into the 4 different pavilions
1300 First team to be dispatched Subsequent teams to be dispatched when the preceding team completes their 2nd checkpoint
Note: mentors to call mentor of next group upon completion of 2nd checkpoint
1600 First team to complete Upon completion, teams will be allowed to wash up and change into clean and dry clothes at the nearby toilets
1630 Last team to complete
1700 Move out from ECP
1830 Arrival at Church

NOTE:
Order of dispatch -

How the games will be played:
• Upon the dispatching of the group, teams will be issued their first clue to their first checkpoint by the respective mentors
o Note that the list of clues for the side quest is also to be given out at this point
o Also, the timing begins once the first clue is distributed
• Clues are pictures taken at the checkpoint
• Teams will then navigate their way to the checkpoint with minimal or no supervision by the mentors
• Upon reaching the checkpoint, the group I/C is to notify the mentor who would then verify if the team are at the right place
o The onus is on the mentors to prevent the teams from getting “too lost”
• Once it has been confirmed that the team is at the checkpoint, mentors will then read out the heading of the game; for example, “longest or shortest?”
• The teams will then have to decide which game they would go for without having any details of the respective games
o Note that there will be games where they do not have a choice and the above point does not apply then
• Mentors will supervise and “judge” the team’s performance as they execute the respective tasks at the various checkpoints in the absence of station masters
• Once satisfied, mentors are to issue the team with their next checkpoint

Prelude:
• Prior to leaving church, teams will be given a chance to select 5 out of 10 items (journey essential items) that would possibly aid them in their race
• Mentors are to bring along the remaining 5 and should the team realize that they have to use them, they will have to get them from the mentors and be issued with a 5min penalty – 5min will be added to the time they took to finish the race
• The 10 items are as follows:
o Paper plates
o Newspaper
o Plastic cups
o Plastic spoons
o Plastic water bottle
o Raffia String (1m)
o Map of ECP
o Chopsticks
o Water bottle

Side Quest:
• Teams will also have to be concurrently trying to solve a side quest as they embark on the race
• They will have to look out for various signs/eye-catching thing around the park (Area F to G) which match the “lame/corny” descriptions given to them at the starting point
• They will have to take a picture of the sign/eye-catching thing and present them to their mentors at the end of the race
• For every correct guess, 1 min will be deducted from their total race timing
• For every wrong guess, 1 min will be added to their total race timing
• Refer to the end of the document for the clues and their respective answers

NOTE:
• In the event where 2 teams meet at a checkpoint, the team that comes later will have no choice over the task to be tackled

Details for Each Activity
• The following are the details of each activity in the order which they will be played
• The pictures attached to each checkpoint will be the same thing issued to the campers
• The approximate location of each checkpoint can be found on the maps attached

1. Loudest/Softest
Venue:




Description:
Loudest
• Teams are to sing a CHRISTIAN KINDERGARDEN/CHILDREN SONG in the LOUDEST voice possible, while running or walking up the ramp
• Teams will only be allowed to leave when the mentors are satisfied with the volume of their cheer
Softest
• Teams are to pass on a specified message in the SOFTEST way possible (i.e. actions only, like broken telephone)
• Teams are to spread out from the base to the top of the “tower”
• Teams will only be allowed to leave when the message is at least 90 percent accurate
• The message will be as follows, “Uncle Johnny sold goreng pisang at Mountbatten road yesterday during the Standard Charted Marathon and injured his left knee.”
Safety Pointers:
• Mentors are to watch out for the participants as they make their way up the stairs and ensure that there is no pushing or foul play that might result in accidents
Other Remarks:
• NOTE: The starting and ending points for the above 2 games will be marked with duct tape by the advanced party to avoid confusion(:
• This is a possible venue to stop at should the weather turn nasty

2. Walking by Faith
Venue:



Description:
The rough layout of the obstacle course is as follows:

Description:
• Teams are required to complete an obstacle course blindfolded, under the instruction of one member who can see
• Teams will be blindfolded, and have to hold on to the shoulder of the member standing in front, thereby forming a row
• They will be navigated through a series of obstacles (as seen in the diagram above) by a member who is outside of the course area, and shouting directions
• This round aims to encourage trust in each other, and teamwork in helping each other along the obstacle course. In addition, this is meant to deliver the message in 2 Corinthians 4:13 For we walk by faith, not by sight
Safety Pointers:
• Mentors and station master(s) are to watch out for the participants for they will be blindfolded
o Mentors and station master(s) are to stop the participants should they spot possible accidents on the verge of happening
Other Remarks:
• NOTE: in the event where the group knocks over the bottles, mentors/station master will replace the bottle and let the game carry on
o However, everytime a water bottle falls, 30s will be added to the total timing for the group – mentors to note down
• The obstacle course will be set up by the advanced party
• This station will be manned by one / two station masters

3. Mustard Seed Madness
Venue:



Description:
• Teams are required to separate the mustard seeds from the various other seeds, all placed in a container/plastic bowl. (Other seeds can include red bean, kidney beans, rice etc) Teams must separate the mustard seeds in the fastest time possible, and every mustard seed found left with the other seeds represents a time forfeit of 5 seconds.
• [Note: This game will be a breeze for teams who chose the water bottle as the opening on the cap should be only small enough to allow the mustard seeds to be filtered out]
• This round aims to encourage cooperation as more hands will make this manual task an easier one. Also, this draw links to the passage on faith like the mustard seed in Matthew 17:20. Matthew 17:20b ... for verily I say unto you, If ye have faith as a grain of mustard seed, ye shall say unto this mountain, Remove hence to yonder place; and it shall remove; and nothing shall be impossible unto you.
Safety Pointers:
• Mustard seeds are incredibly minute in size and easily mistaken for dirt
o Have replaced the mustard seeds with black sesame seeds
o Mentors are to show the campers how the different seeds look like before mixing them together
Other Remarks:
• Mentors will be carrying the seeds / beans with them


4. Longest/Shortest
Venue:



Description:
Longest
• Teams are to create the LONGEST line with whatever they have (including themselves – if they happen to think of it) which is at least 15m in length
• The 10m will be measured by a raffia string mentors will have with them
Shortest
• Teams are fit all members onto the SHORTEST length of newspaper in a landscape position i.e. ONE piece of newspaper
• Teams are allowed to use the additional newspapers if they have chosen to bring it as their “journey essential item”
Safety Pointers:
• As the participants are trying to squeeze onto the small piece of newspaper, they might fall
o Mentors are to watch out for this and intervene if necessary
Other Remarks:

5. Biggest/Smallest
Venue:




Description:
Biggest
• Teams are to finish eating half a watermelon in the shortest time
• However, they will only be able to use the spoons to come into contact with the watermelon
o This means that the teams will have to device a plan to hold the watermelon with their spoons and have other members eat the flesh simultaneously
Safety Pointers:
• To prevent contamination to the watermelon, the watermelon will be purchased and brought to the park as a whole and cut on the spot
• Sis Charissa / any other responsible ADULT will be on site to take care of the cutting process
• Mentors are to look out for any possibility of participants choking on the watermelon


Smallest
• Teams are to sieve through plates of flour in an attempt to find the SMALLEST object in the flour – a green bean seed
• There will be 5 plastic plates filled with flour
• In each plastic plate, there will be ONE green been seed which participants will have to retrieve
• However, participants are not allowed to have their body parts come into contact with the flour in any way
• Participants are only allowed to use a plastic spoon to retrieve the beans
• Blowing of the flour is allowed – however mentors/station masters are to refill the flour when they deem necessary
• Participants are to retrieve 5 green bean seeds and place then on a separate plastic plate before they are allow to move on to the next checkpoint
Safety Pointers:
• There will be at least 2 bottles of water placed here
o The water will be used in case there is a need to wash the flour of the participants’ eyes if the situation calls for it
Other Remarks:
• This station will be manned by one/two station masters who will be in charge of preparing the plates of flour with one green been seed in each plate
• Mentors can assist the station master(s) to refill the flour if necessary


6. Furthest/Nearest
Venue:



Description:
Furthest
• Teams are to make their way to the FURTHEST specified point marked by a line formed by white tape. However, they would have to perform this task with their legs tied to another team member with raffia strings such that they from a horizontal line (with each team member at the side of the other)
• Other ways of “tying themselves together” are also allowed if deemed safe by the mentors
• Teams will only be allowed to leave once the whole team cross the finishing line (white tape)
Safety Pointers:
• Mentors are to watch out for the participants as they will be prone to falling down with their legs tied together
Nearest
• Teams are to make their way to the NEAREST specified point (where they are) to find a token (to be decided what) buried in the sand
• The token will a yakult bottle and the area where the bottle is buried will be marked by a hula hoop
• Mentors are to ensure that the hula hoop is removed prior to the commencement of the digging for the token
• Teams are to bury the token and mark the area with the hula hoop before leaving the checkpoint
Safety Pointers:
• Mentors are to keep an eye on the participants as they dig for the token and stop them if any hazardous objects are spotted while digging
Other Remarks:

7. Highest/Lowest
Venue:


Description:
Highest
• Teams are to Build the HIGHEST sandcastle which is at the knee level of the tallest member of the team
• Teams are allowed to use anything they have brought along or find to build the sandcastle – paper plates, sticks etc
Lowest
• Teams are to get into the LOWEST position possible (i.e. lie down) and roll 5 rounds together, then whilst lying face down, sing a CHRISTIAN KINDERGARDEN/CHILDREN SONG
Safety Pointers:
• Mentors are to choose a safe spot – away from the sea and without hazardous objects on the ground for the execution of this game
Other Remarks:


8. Deepest/Shallowest
Venue:



Description:
Deepest
• Teams are to Dig the DEEPEST hole possible, which must be able to bury a team member
• Teams are allowed to use anything they have brought along or find to build the sandcastle – paper plates, sticks etc
o Note: Teams will not actually DIG but just somehow cover the team member in sand
Safety Pointers:
• Mentors are to keep an eye on the participants as they attempt to bury their friend
o Watch out for sand going into the person’s face/eye
Shallowest
• Teams are Enter the SHALLOW-EST part of the waters (ankle deep) and do 10 star jumps in a synchronised manner
Safety Pointers:
• Mentors are to ensure that teams adhere to the “ankle deep” rule
Other Remarks:

9. Blind Bat Bomb (final game)
Venue:
The game will be played along the “beach bay” numbered 24 and the below pictures are significant landmarks around the area.

o



Description:
Layout of Game

• Teams are accumulate as many water bombs in the pail at the end point as possible
• They are to do so by:
o Choosing ONE member of the team to be blindfolded
o Forming a human chain by pairing up with a partner and a trash bag (demarked by X in the figure above)
o Fill up the water bombs using the seawater (no restriction to how many persons take up this task. Participants are free to carry out the task in their own creative ways.)
o Pass the water bombs down the chain using the trash bags provided
o Successfully toss the water bomb into the pail at the end of the chain
o Game ends when all the water bombs possible end up in the pail(less those that have been burst)
o In the event when the water bombs fall on the ground, mentors/station master will bring the bomb back to the starting line for the campers to restart the whole process (no need to let the water out though)
o Mentors are to take note of how many water bombs end up in the pails and log the number in the score sheet


Rules:
• Members forming a pair should hold on to opposite ends of the trash bag, and in cooperation, toss the water bomb to the next pair, and those that are burst will not be counted
• At anytime, participants are to remain stationary (no movement of the feet) as long as they have a water bomb in their trash bag they are holding on to with their pair
• This round aims to encourage teams to assist and support the member who is blindfolded, as well as to parallel the story of Jesus’ healing of the blind Bartimaeus in Mark 10:46 – 52. Mark 10:52a And Jesus said unto him, Go thy way; thy faith hath made thee whole.

Safety Pointers:
• Salt water from the sea might sting the eyes of the participants
o Mentors are to try to ensure that no foul play is being carried out and that all water bombs are kept below waist level at all times
o One or Two pails of clean water will be on site, supplemented by bottles of water, for emergencies where salt water enters the participants’ eyes and irritates them
• Due to the nature of the area, participants will have to tackle the problem of transferring the water bombs up a slight slope.
• Mentors and station masters are to keep a close watch on the campers in a bid to prevent unnecessary accidents.
Other Remarks:
• NOTE: Get the group to assemble at the pavilion nearby before you STOP the timing for the group(:


Side Quest
The following are the pictures that campers are to find along the way.







Judging Criteria
Team Name:

S/N Criteria Marks Awarded Maximum Mark
1 Teamwork 10
2 Care For One Another 10
3 Enthusiasm 10
4 Attitude 10
5 Ability to Complete Tasks 10
6 Water bomb in pail (Blind Bat Bomb) 30
- Timing Reason
7 Additions to Timing
8 Deductions to Timings
9 Overall Timing


Equipment List for Mentors
(note that the below list is not exhaustive)

1. Remaining Items after teams have chosen theirs
2. 15m Raffia String
3. Read, green, yellow, black beans and black sesame seads
4. one bowl for the mixing of the beans
5. one/two newspaper for the shortest game
6. At least 1.5l of water for the teams
7. First Aid Box
8. Clue List
9. Score Sheet

snakes and ladders and spirit of giving by leong peiling (2010)

Activity Template

Name of Activity:
Activity 3

Brief Description:
This four-hour activity will be broken down into two activities which focus on exhibiting Christian love to the neighbours around us and to the unreached people groups of the world.
Activity 3.1- Missions (Christian Love- God’s Love for the Nations- China)
Activity 3.2- The Spirit of Giving (Christian Love- Neighbours ie Teban)

Date and Time:
7 Dec 2010, 1300-1700 HRS
Schedule:
1300-1315 Briefing for Activity 3.1 + Brief Video Clip (5minutes) Mandarin Room
1315-1345 Treasure Hunt Church
1345-1400 Briefing for Snake and Ladder Mandarin Room
1400-1430 Snake and Ladder Fellowship Hall
1430-1500 Brief Video Clip and prayer in small groups Mandarin Room
1500-1530 Packing of goody bags Kindergarten Classrooms
1530- 1630 Distribution of goody bags Teban flats
1630-1700 Debrief Mandarin Room

Biblical Link to Camp or equivalent:
Christian Love:
Hebrews 10.24
1 Corinthians 13.4-8


Thorough explanation and breakdown of activity:
Activity 3.1: Snake and Ladder- Country Focus: China
1300-1315 Briefing for Activity 3.1 + Brief Video Clip (5minutes) Mandarin Room
1315-1345 Treasure Hunt Church
1345-1400 Briefing for Snake and Ladder Mandarin Room
1400-1430 Snake and Ladder Fellowship Hall
1430-1500 Brief Video Clip and prayer in small groups Mandarin Room
1300-1315 Briefing for Activity 3.1 + Brief Video Clip
- There will be a short briefing on the entire Activity.

1315-1345 Treasure Hunt
- This treasure hunt will serve as a teaser to Activity 3.1
- As the country focus is China, the campers will have to scour the church to intentionally look for 10 objects which were manufactured in China.

Instructions
1. Campers have to look out for 10 different objects that were made in China.
2. Objects can range from food to non-food items.
3. Each group is to use a camera/ camera phone to take a picture of the object.
4. Evidence has to be explicit i.e. “MADE IN CHINA/ MANUFACTURED IN CHINA”
5. Campers are given 20 minutes to complete the treasure hunt.
6. Upon completion, each group has to assemble in the Mandarin Room.

- Brief video clip: a short clip from “The Cross of Jesus in China” which lasts for 5 minutes.
1345-1400 Briefing for Snake and Ladder
- Each group will be sub-divided into smaller groups of 4/5.
- Each sub-group is to have: 1 mentor, 1 I/C and 1 scribe.
- The scribe is to copy down the teaching points on the mahjong paper which will be read out by the camper (Refer to instructions).
- Snakes and Ladders will function as teaching points for the campers.
Snakes= Hindrances of the Gospel in China
Ladders= Advancement of the Gospel in China







Objectives of Game

Scripture references:
Habakkuk 2:14
Matthew 24.14, 28.18-20
Revelation 5.9, 7.9-10


+
1. To create an awareness of the Unreached People Groups (UPGs)/ 10/40 window, specifically China, at a young age.
2. To allow the campers to have a broader and eternal perspective of missions.
3. To aid in the fulfilment of the Great Commission with the knowledge of the UPGs.
4. To pray for the UPGs and to go in the future (God-willing)!
5. To create a love for the people of other nations, tribes and tongues.
6. To encourage teamwork.
Instructions
1. The aim of the game is for ALL to reach the final square- FINISHED TASK.
2. To start, each camper takes his/her turn to roll the die and the one with the highest throw begins.
3. Campers then take turns to roll the die. They each move the number of squares as indicated by the die.
4. If a camper lands on a square depicting the bottom of the ladder, he moves up to the square containing the top of the ladder.
- Mentor will then give a “LADDER” card to the camper.
- Camper will read out the teaching point.
- Scribe will record the teaching point on the mahjong paper.
- Camper will keep the card.
5. If a camper lands on a square containing the head of a snake, he slides down to the square containing the tail of the snake.
- Mentor will then give a “SNAKE” card to the camper.
- Camper will read out the teaching point.
- Scribe will record the teaching point on the mahjong paper.
- Camper will keep the card.
6. If a camper is at square 99 and throws a 3, he has to backspace to square 98 and will NOT finish until he has an exact throw to reach the final square.
7. There is NO LOSER OR WINNER in this game.
8. Snake and Ladder will last for 25 minutes.

1430-1500 Brief Video Clip and prayer in small groups

- Screening of video clip from joshuaproject “The Unreached - Did you know?” (3mins 15s)
- Get into small groups to pray for the unreached/ salvation of anyone God has laid upon their hearts.
- Prayer cards will be distributed to the campers.
- Campers can make use of group sharing time to pray for a different unreached group each evening.


Activity 3.2: The Spirit of Giving
1500-1530 Packing of goody bags Kindergarten Classrooms
1530- 1630 Distribution of goody bags Teban flats
1630-1700 Debrief by the mentors

1500-1530 Packing of goody bags

- The campers will be sub-divided into smaller groups of 4/5.
- They will have to pack the various pre-prepared food/ non-food items into the goody bags.
- Instructions on “ITEMS TO PACK” will be provided on that day.

1530- 1630 Distribution of goody bags

- Each camper is to take with them 5 goody bags for distribution.
- Then, they will be led by their spiritual mentors to the neighbourhood.
- A maximum of 1 hour is given to the groups to complete the distribution.

1630-1700 Debrief by the mentors
- What did they learn?
- Application
- Clear-up?

tracting by timothy woon (2010)

Plan for tracting on Monday night
Flow of events:
1900-2000: Campers to wash up and have their dinner after the ECP event.
1930-2000: Prayer for the campers and briefing
2000-2015: Move out to the venue for tracting
2015-2100: Tracting
2100-2115: Gather at pre-determined meeting point
2115-2130: Move back from venue of tracting to church
Instructions for tracting:
1. The campers will be split into pairs. Each pair of campers will be accompanied by either a mentor or an adult helper. In view of the fact that the tracting will be done at night, the younger campers from primary school will be accompanied by older mentors or helpers.
2. The solution to the safety issue as mentioned above is preliminary and suggestions are welcomed as to how to ensure better safety for the campers and helpers during the tracting.
3. During the briefing before moving off, the campers and mentors/helpers will be briefed on the block where they will tract. When we reach the venue, David and Timothy will personally point out the block which the groups have been assigned to. (I welcome better suggestions regarding this point as well)
4. The mentor/helper assigned to each pair must be contactable through HP.
5. After the pairs have completed the tracting, they are to assemble at a pre-determined location and wait for the rest to complete tracting.
6. A problem noted is that there could be some pairs which finish exceptionally fast and would end up waiting awhile. In the mean time, the mentor/helper assigned to that pair could start conducting a brief form of reflections on the experience of tracting that the pair had just gone through.
7. Should there be any encounter with difficult persons during the tracting, the pairs are to remain polite, smile and move on. In the worse case scenario where the person tries to harass them, the assigned mentor/helper is to immediately call either Dness Chai Lang, Dn David, Joseph, Joel, Timothy or David.
8. Do not give out tracts to Malays.
Preparation:
1. The venue will be the blocks at Teban. We will be doing door to door tracting.
2. There is a potential need to call for more adult helpers for this event. As noted below, the highlighted portions reflect the lack of supervision. So far, Dness Chai Lang and Sis Charissa, Joseph and Timothy can take 4 more pairs leaving 3 pairs in need of helpers.
3. Below is a preliminary proposed grouping: (feel free to comment on the pairing)

Group Elijah:
Pair 1: Isaac and Dixuan supervised by Jaime
Pair 2: Brenda and Keith Ting supervised by Daryl
Pair 3: Alex Lim and Bryan supervised by Jonathan Ong
Pair 4: Cheok Jia Ying and Rachel Kwek supervised by Dness Chai Lang
Pair 5: Marcus Ho and Jody Wong supervised by Sis Carina
Group Job:
Pair 1: Ian and Joshua Tai supervised by Shelia
Pair 2: Carissa and Angel Loh supervised by Justin
Pair 3: Tay Kang Xun and Lestin Tan supervised by Timothy
Pair 4: Clarissa Tan, Joshua Ng and Sherrine Lim supervised by Dness Charissa
Group Abraham:
Pair 1: Daniel Tan and Ashton Chang supervised by Rachel Tan
Pair 2: Cheok Jia Jing and Cheok Jia Hao supervised by Joseph
Pair 3: Kaiser Tan and Matthias Ho supervised by Uncle Michael
Pair 4: Isabelle Chung and Beth Yap supervised by Alex
Pair 5: Noah Lim and Fion Lim supervised by Auntie Theresa
Group Paul:
Pair 1: Amos Lim and Isaac Ling supervised by Pei Ling
Pair 2: Sarah Tan and Chiang Xing En supervised by David
Pair 3: Matthew Tan and Warrick supervised by Aunt Jenny
Pair 4: Ruth Yap, Jeremy Har and Zhou Yu Shan supervised by ...

Note: Invite the children camp helpers and Sunday School teachers for the tracting.
groups should include boys and girls for safety concerns

campfire by timothy woon and reggie ng (2010)

Plan for campfire night

Sequence of event:
1800-1830: Dinner for campers at the fellowship hall
1830-1900: Preparation for the campfire by getting the props and any last minute rehearsals. Gather around the campfire at the carpark.
1900-1930: Opening hymn, Pastor Heng lights the fire and another two more hymns
1930-1945: 1 game of modified bombing
1945-2045: Skit begins. Each group is allocated 15 minutes for the skit.
2045-2115: Exhortation by Pastor Heng
2115-2130: Appreciation of camp helpers
2130-2145: Slide Show for the camp
2145-2200: Announcement of results for the skit
2200 onwards: Clear up the place

Skit instructions:
1. Each group is named after a Bible character who is known to have a deep walk with God. Therefore the skit involves the group using an appropriate passage from the Bible regarding the character which the group is named after which is connected with the camp theme: steps to a deeper Christian life/walk with God.
2. Skit stories:
a. Team Abraham: God asks Abraham to sacrifice his son, Isaac (Genesis 22: 1-24). This reflects obedience to God, an essential element of a Christian life.
b. Team Job: the team is to enact three scenes depicting the moments of Job’s life before God took everything away, during the period when Job was stripped of everything and the period when God restored Job and blessed him with more. This reflects perseverance and endurance.
c. Team Elijah: the scene where Elijah challenges the prophets of Baal. (1 Kings 18: 16-40) This reflects faith in God to deliver us through challenges.
d. Team Paul: the conversion of Paul from Saul the persecutor to Paul the fervent missionary of God (Acts 9).
3. Each skit is to last for a maximum of 15 minutes and no longer.
4. The props for the skit are to be sourced out by the individual groups.
5. Brief the mentors first regarding the skit story before the camp starts. Get them to start talking about the skit during the free times or meal times in the first 3 days of the camp.

Modified bombing game:
1. The objective of this game is to get the campers excited for the campfire and to take the mind of the campers off the stress of the skit presentation that is to come.
2. On the other hand, it is also noted that the campers may not be too engaged in the game because some may be nervous ahead of the skit presentation. Therefore the duration of this game would only last for 15 minutes.
3. The game involves getting the groups to bomb each other.
4. The twist lies in the sound to be made by the group seeking to bomb another group. I am still trying to think of what sounds can be made for each group.

Wet weather program:
1. The same program could still be held but in the fellowship hall.
2. There may be issues with the venue though.

Roles:
1. Pastor Heng to give the exhortation and light the fire
2. Reginald to be the emcee and game master.
3. Who is leading worship? Who is playing the instrument?
4. Reverend Simon, Aunt Jenny and Pastor Heng are the judges for the skit.
5. Samuel is the man for the PA system

Logistics and preparation:
1. Safety: positioning of fire hose
2. Arrangement of chairs around the carpark (done on Thursday afternoon)
3. PA system: Samuel in charge? Confirm with Samuel on Sunday.
4. Slideshow: Joel will do the slideshows for the camp. Need to find out where to get projector and screen.
5. Campfire: Timothy, David and Joseph to settle this.
6. Materials needed for campfire: camfur, fire starter, twigs, wood, bricks, zinc.

Note:
• Get Jocelyn or Iris to lead in singspiration.
• Invite Rev Ong for the campfire night and to be one of the judges.
• Call Bro Joseph Mok for help

appreciation gifts

who to buy for -
kitchen crew
activity crews

what to buy -
notebooks (tecman)
laundry bags (daiso)
pens (sks)
household products ladies are likely to use

where to buy -
daiso - real value for money only $2 per item

when to buy -
day before campfire
because there are always too many helpers
to count before camp starts

why -
buy practical items to show appreciation

how much?
check budget

ss camp prizes

who to buy for -
group A x 12
group B x 12
group C x 12
group D x 12
i/cs x 4
2nd i/cs x 4
best male camper
best female camper

what to buy -
christian biographies
rose publishing booklets
notebooks
pens

where to buy -
sks
tecman

when to buy -
few days before camp

why buy christian products -
this is ss camp!

how much to spend?
budget from ss camp
top up with own resources if necessary

what to use to wrap-
brown paper from popular bookstore

what to write on prizes-
outstanding character quality of camper or group

how to decide what to write -
mentors to decide
ask i/cs to describe each other and group with 1 adjective

who to give out prizes -
rev heng or rev ong or rev simon
invite and inform the person before ss camp
camp master or assistant camp master to invite pastor personally to attend prize presentation